Loop MMT
pre-launch — private

Timeline

From a redstone computer in a Minecraft castle to a system that builds its own software — nineteen milestones, in order.

In-game Minecraft sign reading 'Clock constructed by Shea, May 2017', beside the loop-memory build over the world map — the dated birth of the machine's first component.
The Minecraft machine's placard in signs — two 4-bit values into loop-line memory, then into register A or B, added or NANDed — carrying the 'July 7, 2024 Completed! All redstone working' sign and a July 2026 note acknowledging Loop MMT's origin.
The sign that started Loop 1.0 in Minecraft (2017) — the machine that ended it (July 2024).
01Loop 1.0 begins2017

2017— started building a loop line computer inside a castle in the Minecraft world I first built for my kids.

The artifact
The loop-line memory corridor of the Minecraft redstone computer — a long run of repeaters carrying bits around the loop.
Loop 1.0

A redstone loop-line computer, built by hand inside a Minecraft castle.

02Registers latchJul 2024

After seven years of tinkering, I finally worked out the serial-to-parallel latching system, landing the memory loop.

The artifact
The control-panel close-up of the Minecraft computer — the register lamps that catch serial bits into parallel: register A in diamond, register B in gold.
Loop 1.0 — serial→parallel catching

First 'done': serial bits caught into parallel registers — RegA diamond, RegB gold.

03Loop closesJan 2026

Eighteen months later and the last piece clicked on Loop 1.0— the five-bit answer reload. The machine actually computed!

The artifact
The 4-bit / 5-bit adder of the Minecraft computer — the arithmetic stage whose 5-bit answer reloads back into the loop line, closing the circle.
Loop 1.0 — the 5-bit reload

The answer reloads back into the loop line — a 5-bit output closing the circle.

04Loop 2.0Jan/Feb 2026

I thought about what Loop computing could be and designed Loop 2.0 in Minecraft, building the interface and display.

The artifact
A top-down view of the Loop 2.0 computational core in Minecraft — the redesigned interior, display and controls laid out before the arithmetic.
Loop 2.0

The redesign: built the display and controls before the arithmetic proved Minecraft too slow to be fun.

05Loop 2.1 beginsMar 2, 2026

Realizing Minecraft would be too slow, I asked Claude 'Hey, you can code, right?'

06Loop 2.1Mar 2–22, 2026

Three weeks of nights and weekends, 331 total builds, and I had Loop 2.1— directed by me, built by Claude.

The artifact
The Loop 2.1 manual flow computer running in a browser — the Working, ALU, Memory and Big register banks with their bus lanes, operator-input switches and session log, build v.331.
Loop 2.1

The manual flow computer: 18,000 lines, one HTML file, zero dependencies — the machine that outgrew Minecraft.

Source — coming with the site's open-source release.
07Two-Day StandardMar 29–30, 2026

I realized I had a system here, and over the course of one weekend, it crawled out of my head.

The artifact
The Plan (v31)

The methodology, extracted in one weekend — 20 documents, 45,000 words.

Read it — coming with the site's open-source release.
08Four-Day BuildApr 3–7, 2026

I couldn't wait any longer and called out of work on Friday. On Monday, the Butcher Constellation shipped. It shipped!

The artifact
The Butcher Constellation order board for Deer Hill Butchers — deer-processing orders moving through the Awaiting Cuts, Checked In, Hanging and Ready to Butcher stages.
Butcher Constellation

The first real Loop MMT app: an order system for Deer Hill Butchers, built in four days.

Source — coming with the site's open-source release.
09Loop MMT opensApr 10, 2026

After Butcher shipped, I realized this new system would build the next thing too— Loop MMT came to life.

10DeriveApr 11–21, 2026

As I further developed the system, the simple magic of "Derive, don't read" revealed itself to me.

11The Molt ArcApr 17 – May 18, 2026

Over the next month, the system molted five times as it evolved, sharper each time than the version before.

12CMSlate Apr – May 12, 2026

I thought about what we needed next— a Content Management System. So I had it build one for itself.

13Mature MapleJun 1, 2026

On June 1st, the system grew into Mature Maple— memory left the project files and took root in the repo.

See evolution
1 · Butcher Constellation
2 · Loop World
3 · Loop World | Field
4 · Loop World | Shrubbery
5 · Young Pine
6 · Mature Pine
7 · Young Maple
8 · Mature Maplecurrent · Jun 1, 2026
14All the Apps~Jun 19, 2026

A few weeks later, my model of 'one app' grew into 'many apps' grew into 'all the apps'.

15ForestJun 24–30 → present, 2026

I wanted my own platform for things like email, calendar, and contacts, so I had the system just build it.

The artifact
The Forest platform's Calendar app in month view for August 2026, inside the Loop World shell with its email, calendar and contacts tabs.
Forest

A sovereign personal-data platform — email, calendar, contacts, and files on your own box. Live.

Source — coming with the site's open-source release.
16Jamie's GardenJun 27–30 → present, 2026

I wanted to do something nice for Jamie, so I designed a game for her that rhymes with Dr. Mario.

The artifact
Jamie's Garden mid-game — falling flower blocks stacking in the bed with a next-piece preview and the instruction to match four to clear a row of blooms.
Jamie's Garden

A falling-block game built as a gift for Jamie — installs to the home screen like any app.

Source — coming with the site's open-source release.
17Beam Wizards~Jun 19 → present, 2026

Looking for an idea for a new game, I reached back to my college years and found Beam Wizards.

The artifact
Beam Wizards — the 3D cube-space optics puzzle on a 16×3×16 grid of coloured blocks, with the beam-colour legend and FIRE control.
Beam Wizards

A 3D-optics puzzle: steer light through lenses and mirrors. A kids' game with a university-course origin.

Source — coming with the site's open-source release.
18Battleganza~Jul 25 → present, 2026

I had a fun idea— smash Sudoku with Tic Tac Toe into a strategy sim and call it Battleganza!

The artifact
Battleganza running inside the Forest shell — the multiplayer Sudoku-meets-Tic-Tac-Toe game with its New game dialog set to Scale 2, 1v1, Points.
Battleganza

A Forest-native multiplayer game: Sudoku smashed into Tic-Tac-Toe, head to head.

Source — coming with the site's open-source release.
19TodayAug 6, 2026

And today, the system is ready— built by itself, evolved by itself, excited to keep growing.

The artifact
loopmmt.com

The site you're reading — Loop MMT, coming out.

You're reading it.