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Loop MMT

Timeline

From a redstone computer in a Minecraft castle to a system that builds its own software — twenty milestones, in order.

Every marker here points at something that got made — see the artifacts wall →

The same milestones render three ways — the spine, by real time, and on a 24-hour clock.

In-game Minecraft sign reading 'Clock constructed by Shea, May 2017', beside the loop-memory build over the world map — the dated birth of the machine's first component.
The Minecraft machine's placard in signs — two 4-bit values into loop-line memory, then into register A or B, added or NANDed — carrying the 'July 7, 2024 Completed! All redstone working' sign and a July 2026 note acknowledging Loop MMT's origin.
The sign that started Loop 1.0 in Minecraft (2017) — the machine that ended it (July 2024). The world it lived in · Loop 1.0, in full.
00The graph idea~2016

It all started with a graph database — an idea for a knowledge system that maps how every person, place, thing, and idea connects.

The story

It all started with a graph database. While taking a database course in my computer science studies, I learned about graph databases and the unique way they work to capture the state of things and their relationships with each other. I had an idea for a knowledge system that formed around a model for knowing things about any particular thing — the system would keep well-connected and orderly graphs of all the people, places, things, and ideas for whatever you wanted to know about, with smaller atomic apps constantly running to feed it with updated information and news. In 2016, while working in legal marijuana business news, the idea formed the center of an un-realized pitch for a new product.

The artifact — the pitch deck (5 pages)
Pitch-deck title slide, ‘Filter, tag, sort, & store’ — the Marijuana Newsphere filtered into Marijuana Today News, tagged and saved into a Graph Database that feeds curated news, premium analytics, a market feed, and a podcast.
Marijuana Today News — the graph-database pitch

A pitch deck for a graph database of an entire industry’s newsphere — the graph-of-everything idea, applied to one field.

Pitch-deck page 1 — the Marijuana Newsphere (news stories, columns, blog posts, editorials) filtered into Marijuana Today News, tagged and saved into a Graph Database that feeds curated news, premium analytics, a market feed, and a podcast.
1 — Filter, tag, sort, & store
Pitch-deck page 2 — one Cannabist article annotated to show every field the system captures — publication, category, tags, writer, date, body text, screenshot, original tags, and per-entity sentiment tracking.
2 — The parsing of a story
Pitch-deck page 3 — the database drawn as a Neo4j knowledge graph (Ricardo Baca, The Cannabist, Medical Marijuana, Denver dispensaries, dates, word frequencies as connected nodes), with the questions such a graph can answer.
3 — It’s a graph. It’s a database.
Pitch-deck page 4 — the daily curated front page — a snapshot of the legal-marijuana newsphere, building trust and user analytics while marketing the other properties.
4 — Marijuana Today News, the website
Pitch-deck page 5 — the paid tier — most-active writers, outlets, keywords, companies, and regions, plus example queries about press coverage and sentiment across the aggregated news graph.
5 — Premium News Analytics

Download the original PDF (5 pages) →

01Loop 1.0 begins2017

I started building a loop-line computer inside a castle in the Minecraft world I first built for my kids.

The story

In 2014, I started a Minecraft Realms world to build for my kids and kept building even after they stopped playing. Sometime in 2017 I started building Loop 1.0 — a giant sprawling redstone computer centered around a loop-line memory system inspired by mercury tube memory systems made for real computers back in the 1940s. For seven years I tinkered with the build.

The artifact
The loop-line memory corridor of the Minecraft redstone computer — a long run of repeaters carrying bits around the loop.
Loop 1.0

A redstone loop-line computer, built by hand inside a Minecraft castle.

02Registers latchJul 2024

After seven years of tinkering, I finally worked out the serial-to-parallel latching system, landing the memory loop.

The story

In 2024, I finally figured out how to build the last parts needed to run basic operations — the serial-to-parallel latching system, which allowed the bits of data flying around my memory loop to be ‘captured’ and used to run ALU operations, the basic math of computing. It was slow and clunky, but this machine that I had constructed, running with the Operator as the program, was actually Turing complete.

The artifact
The control-panel close-up of the Minecraft computer — the register lamps that catch serial bits into parallel: register A in diamond, register B in gold.
Loop 1.0 — serial→parallel catching

First 'done': serial bits caught into parallel registers — RegA diamond, RegB gold.

03Loop closesJan 2026

Eighteen months later the last piece clicked on Loop 1.0 — the five-bit answer reload. The machine actually computed!

The story

Eighteen months after first getting Loop 1.0 to work, the very last piece snapped into place — the ability to load the five-bit answer back into memory. The loop was literally complete on that. The redstone was a little ugly, but it worked and could be improved later.

The artifact
The 4-bit / 5-bit adder of the Minecraft computer — the arithmetic stage whose 5-bit answer reloads back into the loop line, closing the circle.
Loop 1.0 — the 5-bit reload

The answer reloads back into the loop line — a 5-bit output closing the circle.

04Loop 2.0Jan/Feb 2026

I thought about what Loop computing could be and designed Loop 2.0 in Minecraft, building the interface and display.

The story

I could see that Loop 1.0 was fun, but I could also see SO many places where I could make things better, so I started building what I called Loop 2.0 — taking all the basic ideas from Loop 1.0 but making them more powerful and flexible. I built out the full display and most of the controls before I ran into a problem.

The artifact
Loop 2.0's architecture display in Minecraft — the logic layout on a white grid wall, “LOOP 2.0” spelled out in blocks.
Loop 2.0

The redesign: built the display and controls before the arithmetic proved Minecraft too slow to be fun.

05Loop 2.1 beginsMar 2, 2026

Realizing Minecraft would be too slow, I asked Claude ‘Hey, you can code, right?’

The story

Minecraft was going to be too slow. Loop 2.0, as conceived, would be entirely too slow to have fun operating, so I opened up a Claude window and asked it ‘Hey, you can code, right?’, and the work on Loop 2.1 began.

06Loop 2.1Mar 2–22, 2026

Three weeks of nights and weekends, 331 total builds, and I had Loop 2.1 — directed by me, built by Claude.

The story

While working nights and weekends on the Loop 2.1 computer, I managed to build a beautiful 18,000-line manual flow computer in a single browser file. The thing worked and the code was not spaghetti.

The artifact
The Loop 2.1 manual flow computer running in a browser — the Working, ALU, Memory and Big register banks with their bus lanes, operator-input switches and session log, build v.331.
Loop 2.1

The manual flow computer: 18,000 lines, one HTML file, zero dependencies — the machine that outgrew Minecraft.

07Two-Day StandardMar 29–30, 2026

I realized I had a system here, and over the course of one weekend, it crawled out of my head.

the full account — the weekend it was written →

the Standard it became — v13, Section 1 in full & the shape of all 18 sections →

the vocabulary it grew — Glossary v8, 109 general terms published →

the craft it codified — Writing Standards v3, 9 of 14 sections published →

the conventions it set — Coding Standards v2, 9 of 12 sections published →

the patterns it named — Patterns Reference v3, 90 of 210 sections published →

The story

In just a few days, the pattern behind the machine crawled out of my head through my keyboard into a standalone methodology: Loop MMT — Multi-Module Theory. Twenty documents in one twenty-seven-hour stretch.

The artifact
The original Loop MMT docs

The methodology as first written that weekend — twenty documents, 45,000 words. The originals, not the current Plan.

The originals — coming with the site's open-source release.
08Four-Day BuildApr 3–7, 2026

I couldn’t wait any longer and called out of work on Friday. On Monday, the Butcher Constellation shipped. It shipped!

the full account — the week it was first built →

The story

I called out of work on Friday after waiting the week — I could not wait any more. By Monday, the Butcher Constellation had shipped — the first real project built the Loop MMT way and the first real demonstration of its capabilities.

The artifact
The Butcher Constellation order board for Deer Hill Butchers — deer-processing orders moving through the Awaiting Cuts, Checked In, Hanging and Ready to Butcher stages.
Butcher Constellation

The first real Loop MMT app: an order system for Deer Hill Butchers, built in four days.

09Loop MMT opensApr 10, 2026

After Butcher shipped, I realized this new system would build the next thing too — Loop MMT came to life.

The story

After Butcher shipped, it was clear to me that this system I was building could do more than just write software, and Loop MMT opened as its own line of work. I did not go back to work again as a carpenter.

10DeriveApr 11–21, 2026

As I further developed the system, the simple magic of ‘derive, don’t read’ revealed itself to me.

The story

As with so many things with Loop MMT, ‘derive, don’t read’ came out of the work itself and soon became the center core of the system.

11The Molt ArcApr 17 – May 18, 2026

Over the next month, the system molted five times as it evolved, sharper each time than the version before.

The story

A molt system was developed, allowing Loop MMT to expand its shell five times over the span of a month, leaving behind everything it didn’t need and coming out fresh and ready to evolve each time.

12CMSlate Apr – May 12, 2026

I thought about what we needed next — a Content Management System. So I had Loop MMT build one for itself.

The story

A large part of my professional background is in media production, so a Content Management System seemed like a no-brainer to develop.

13Mature MapleJun 1, 2026

On June 1st, the system grew into Mature Maple — memory left the project files and took root in the repo.

The story

The final molt — from Field to Shrubbery to Young Pine to Mature Pine to Young Maple to Mature Maple — each molt allowing Loop MMT to transcend where it came from. The Mature Maple is the last molt because it was where Loop MMT found its final state and store through the git system.

See evolution
1 · Butcher Constellation
2 · Loop World
3 · Loop World | Field
4 · Loop World | Shrubbery
5 · Loop World | Young Pine
6 · Loop World | Mature Pine
7 · Loop World | Young Maple
8 · Loop World | Mature Maplecurrent · Jun 1, 2026
14All the Apps~Jun 19, 2026

A few weeks later, my model of ‘one app’ grew into ‘many apps’ grew into ‘all the apps’.

The story

As I developed first our CMS app, it got lonely so I added some more apps, and then some more, and then shapes started revealing themselves, and now there’s an entire ecosystem.

15ForestJun 24–30 → present, 2026

I wanted my own platform for things like email, calendar, and contacts, so I had the system just build it.

The story

Being terminally online, I wanted to finally own all my data — my email, calendar, contacts, files, everything — and that became the Forest.

The artifact
The Forest platform's Calendar app in month view for August 2026, inside the Loop World shell with its email, calendar and contacts tabs.
Forest

A sovereign personal-data platform — email, calendar, contacts, and files on your own box, and home to the Loop CMS that runs it. Live.

16Jamie's GardenJun 27–30 → present, 2026

I wanted to do something nice for Jamie, so I designed a game for her that rhymes with Dr. Mario.

The story

I saw it as a way to flex this new system I was building AND to score points with my fiancée Jamie, so I built her Jamie’s Garden, a falling-block game that rhymes with Dr. Mario.

The artifact
Jamie's Garden mid-game — falling flower blocks stacking in the bed with a next-piece preview and the instruction to match four to clear a row of blooms.
Jamie's Garden

A falling-block game built as a gift for Jamie — installs to the home screen like any app.

17Beam Wizards~Jun 19 → present, 2026

Looking for an idea for a new game, I reached back to my college years and found Beam Wizards.

The story

This was a concept I had in college but never ended up finishing enough to play, so I dragged out my old notes and threw them into the system — out came Beam Wizards.

The artifact
Beam Wizards — the 3D cube-space optics puzzle on a 16×3×16 grid of coloured blocks, with the beam-colour legend and FIRE control.
Beam Wizards

A 3D-optics puzzle: steer light through lenses and mirrors. A kids' game with a university-course origin.

18Battleganza~Jul 25 → present, 2026

I had a fun idea — smash Sudoku with Tic-Tac-Toe into a strategy sim and call it Battleganza!

The story

A fun idea: Sudoku smashed into Tic-Tac-Toe as a head-to-head strategy game, which became Battleganza. Play on a giant field of Sudoku boards where if you solve a 3x3 region, you get to place a tic-tac-toe mark — first one to get three in a row wins. Loop MMT nailed it. Or I should say, is nailing it, since development is still ongoing.

The artifact
Battleganza running inside the Forest shell — the multiplayer Sudoku-meets-Tic-Tac-Toe game with its New game dialog set to Scale 2, 1v1, Points.
Battleganza

A Forest-native multiplayer game: Sudoku smashed into Tic-Tac-Toe, head to head.

19Today

And today, the system is there — ever-evolving, collecting beautiful operational-scars as we go!

The story

Today Loop MMT continues to evolve, weaving and wobbling its way towards running better and more elegantly and cleaner, creating beautiful things along the way. Loop World and all the other systems under the Loop MMT umbrella continue to evolve and, generally, everything is getting more stitched up together by the day. The future looks very bright indeed.

The artifact
loopmmt.com

The site you're reading — Loop MMT, coming out.

You're reading it. Its own page →

And the work never stops: the work timesheet keeps the running count — every hour, session, and commit derived straight from the git record, updating as today unfolds.