With Loop 1.0 finished, I could see so many places it could be better — so I started building Loop 2.0, taking the ideas from 1.0 and making them more powerful and more flexible. I built out the full display and most of the controls.
Then the arithmetic caught up with the ambition. At the scale Loop 2.0 wanted, Minecraft’s redstone would run at roughly one hertz — far too slow to be any fun to operate. The architecture had outgrown the game it was born in.
That wall is the hinge of the whole story. Rather than fight Minecraft’s clock, the next version left the game entirely for the browser. Loop 2.0 was never finished in Minecraft — but it drew the shape that Loop 2.1, built with an AI in three weeks, would run.
This page holds the one surviving image from that redesign — the architecture display; the gallery is built to take more as they land.
The method that built Loop 2.1 was extracted the very next weekend — the full account →