Graphics Game
A little game loop, compiled from a world-model and a renderer.
The compiler’s proofs. Each one reads a batch of gifts and lays out how they wire into a whole app — which stages feed which, and which run in parallel.
A little game loop, compiled from a world-model and a renderer.
A playable sudoku, compiled from shipped gifts.
The Mandelbrot set, rendered from a pixel-grid pipeline.
Layered image editing, wired from convolution and compositing.
Type a function, see it plotted — assembled from gifts.
A working spreadsheet, wired from small pieces.
A real text editor — buffer, highlight, find-replace — compiled.
A filterable timeline, compiled from axis + window + event model.
Found a gap we missed, or think a wiring is wrong? Shea wants to hear it — shea@loopmmt.com